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Squat jack

Held low in a half squat with the hands together at the chest, the feet jump out wide and back in again without standing up, like a jumping jack in a squat. Momentum is ignored, so no balance check.

20°Ankle dorsiflexion
95°Knee flexion
99°Hip flexion
25°Trunk from vertical
52°Arm to trunk
121°Elbow flexion
24Ankle spacing, cm
10Hand spacing, cm
6Knee outside ankle, cm
–Knee cave, ° inside toe line
–Load left / right, %
0Pelvis drop, cm

Load and joint demand

Bodyweight exercise: the load slider has no effect here; body mass comes from your limits.

No gravity-based joint demand to show for this exercise.

Faults

Faults grow with knee bend and apply to lifts standing on the floor. The fault check flags a knee caving more than 10° inside the line of the toes and a load split beyond 60/40. Knee cave shows best in the front camera.

Body

Femur changes keep standing height fixed by shortening or lengthening the torso. Longer femurs force more forward lean in any squat.

Muscles worked

Quads
100 pts
Glutes
82 pts
Adductors
64 pts
Calves and shins
35 pts

Effort and your quota

7.5/10 effort7.5fatigue per set

Your quota per set: 30 s hard, stopping 2 reps short of failure.

One hard set earns 271 legs points.

Prime movers

Quadriceps, gluteus maximus, adductors, hip abductors, calves.

What to look for

  • Stay low the whole time; don't stand up.
  • Jump the feet wide, then back in.
  • Chest up, knees in line with the toes.
How the model works, and its limits

One 3D skeleton drives both views. Segment lengths and widths are Winter's anthropometric ratios of height; segment masses and centre-of-mass positions follow Dempster's data. For free-standing lifts the whole-body angle is found numerically so the combined centre of mass of lifter and load sits over the middle of the foot. Arms and legs use two-link inverse kinematics with a pole direction. Rep timing follows a minimum-jerk profile.

Balance is quasi-static, so ballistic lifts are shown slowed down. Cable pull and pad support forces are not modelled. The spine is one rigid segment and joints have no range-of-motion limits or muscle forces.