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Battle rope waves

An athletic half squat holding the end of a heavy rope in each hand, anchored about 3 m away: the hands drive up and down alternately to send waves along both ropes. Shown with the ropes running to the anchor.

15°Ankle dorsiflexion
76°Knee flexion
83°Hip flexion
22°Trunk from vertical
47°Arm to trunk
48°Elbow flexion
52Ankle spacing, cm
44Hand spacing, cm
-5Knee outside ankle, cm
–Knee cave, ° inside toe line
–Load left / right, %
0Pelvis drop, cm

Load and joint demand

Bodyweight exercise: the load slider has no effect here; body mass comes from your limits.

No gravity-based joint demand to show for this exercise.

Faults

Faults grow with knee bend and apply to lifts standing on the floor. The fault check flags a knee caving more than 10° inside the line of the toes and a load split beyond 60/40. Knee cave shows best in the front camera.

Body

Femur changes keep standing height fixed by shortening or lengthening the torso. Longer femurs force more forward lean in any squat.

Muscles worked

Shoulders
100 pts
Forearms and grip
82 pts
Abs and core
32 pts
Quads
23 pts
Glutes
23 pts

Effort and your quota

3.5/10 effort3.5fatigue per set

Your quota per set: 30 s hard, stopping 2 reps short of failure.

One hard set earns 46 legs points, 100 push points, 41 arms points, 32 core points.

Prime movers

Deltoids, forearms, abdominals (holding), quadriceps and gluteus maximus (holding the stance).

What to look for

  • Sit into the stance with the chest up.
  • Fast, small, alternating strokes from the shoulders.
  • Breathe; keep the waves going all the way to the anchor.
How the model works, and its limits

One 3D skeleton drives both views. Segment lengths and widths are Winter's anthropometric ratios of height; segment masses and centre-of-mass positions follow Dempster's data. For free-standing lifts the whole-body angle is found numerically so the combined centre of mass of lifter and load sits over the middle of the foot. Arms and legs use two-link inverse kinematics with a pole direction. Rep timing follows a minimum-jerk profile.

Balance is quasi-static, so ballistic lifts are shown slowed down. Cable pull and pad support forces are not modelled. The spine is one rigid segment and joints have no range-of-motion limits or muscle forces.